

2 GeForce4 Ti4400 8x: Card manufacturers utilizing this chip, labeled the card as a Ti4800SE.1 Pixel shaders: vertex shaders: texture mapping units: render output units.1 Pixel pipelines: texture mapping units: render output units.Features – Added features that are not standard as a part of the two graphics libraries.ĭesktop GPUs Pre-GeForce.Vulkan – Maximum version of Vulkan fully supported.OpenCL – Maximum version of OpenCL fully supported.OpenGL – Maximum version of OpenGL fully supported.Direct3D – Maximum version of Direct3D fully supported.Bus width – Maximum bit width of the memory bus or buses used.Bus type – Type of memory bus or buses used.Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width.This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Fillrate – Maximum theoretical fill rate in textured pixels per second.In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed. Over time the number, type, and variety of functional units in the GPU core has changed significantly before each section in the list there is an explanation as to what functional units are present in each generation of processors. Core config – The layout of the graphics pipeline, in terms of functional units.All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency. Memory clock – The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia).Core clock – The factory core clock frequency while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia.SM Count – Number of streaming multiprocessors.Memory – The amount of graphics memory available to the processor.Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).Average feature size of components of the processor.
NVIDIA GEFORCE GT 930M BENCHMARK CODE
Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).Launch – Date of release for the processor.Model – The marketing name for the processor, assigned by Nvidia.The fields in the table listed below describe the following: 5.1 Quadro Go (GL) & Quadro FX Go series.3D VisionĪPIs supported, including particular versions of those APIs. This information will prove useful if you need some particular technology for your purposes. OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips).

Types and number of video connectors present on the reviewed GPUs. Note that GPUs integrated into processors have no dedicated VRAM and use a shared part of system RAM. Parameters of memory installed: its type, size, bus, clock and resulting bandwidth. For notebook video cards it's notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard. For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility). Useful when choosing a future computer configuration or upgrading an existing one. Information on GeForce 930M and GeForce GT 710 compatibility with other computer components. Pipelines / CUDA coresĬompatibility, dimensions and requirements Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked.

These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed.
